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META QUEST 2 DEMO

Spring-Fall 2022 - Work Experience
Unity Engine

This project was meant to be a demonstration of the capabilities of the Meta Quest 2, in order to show the possibilities of hand tracking in the field of industry and medicine.

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My personal contribution to this project was to improve the visuals of the project and upgrade the graphics with Unity's High Definition Render Pipeline. I also added more interactive objects, physics objects, and hand tracking into the scene to ensure the client's ease of access.

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Breakdowns

I contributed many 3D Assets to the Meta Quest 2 Demo as shown to the right: 

Generator Box: 

Below are the completed models for the generator box portion of the demo, including the metallic/smoothness map, which I used to create the box's variance in sheen and dust particles.

GENBOXMODELSHEET.png

Heat Transfer Device: 

The Heat Transfer device was the main portion of this demo; I built the machine in several parts, which included snapping points for the Meta Quest to pick up on in hand tracking mode. Each piece was interactable.

heattransfer.png

Quick Action Door: 

The quick action door was another interactable piece in the environment. I was responsible for retexturing the piece in order to give it a more realistic look - to do so, I employed the use of several of Substance Painter's fill masks to create detail along edges.

New Project.png
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