top of page
GNCIteration2.PNG

Fall 2024 - Spring 2025

Unreal Engine 5, Substance Painter, Maya

This project was completed in one semester for my Virtual Environments 1 class at UTD, as a Teaching Assistant. 
Main assets and textures were created by me - decals and some small props were attained via Quixel Bridge. This was Modeled in Maya, textured in Substance Painter, rendered in Unreal Engine 4. Architectural structures are modular and can be repeated across the environment. Assets are low poly, game-ready models.

This is the result of my efforts after modeling and texturing. However, after getting here, I decided to try and relight the scene for more visual clarity.

I first reduced the number of colors present in the scene down to one main color and one secondary color. This approach helped to get some clarity back into the scene. However it still felt a little harsh.

GNC1.png
GNC_Portfolio.PNG

In order to solve this, I reduced the intensity of lights and learned to create rim lighting on objects that required some definition. To combat the overall darkness, I filled in the area with a large low intensity light.

ASSETS

Assets created by me: 

Modular Walls and Pipes

Tram

Signs

Doors

Boxes (soft select and Maya nCloth)

Misc. Trash and cups

Awnings

Railings

Modular walkways

Air Conditioning and Fan units

Background buildings(created with Blender's Geometry Nodes)

Tram_Showoff.PNG
breakdown2.PNG
breakdown3.PNG
  • Twitter
  • LinkedIn

©2024 by Sam Obuobi.

bottom of page